The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes and value, plus whether it is worth £69.99.

| Developer | Naughty Dog |
| Publisher | Sony Interactive Entertainment |
| Release Date | 02 September 2022 |
| Platforms | PS5 (also available on PC) |
| Price | £69.99/$69.99 (Standard Edition, digital, price varies by retailer and sales) |
| Rating | PEGI 18 | ESRB M |
| Genre | Action-adventure (survival horror elements) |
| Length | ~14-15 hours (main story) and ~18-20 hours (story + side content) |
| Install Size | 79GB minimum |
World design remains essentially the same, which is a compliment and a limitation. The pace is still driven by a chain of curated spaces rather than open-world sprawl, and that lets Naughty Dog stage strong environmental storytelling, with notes, props, and small vignettes that hint at who lived here before everything collapsed. The flip side is that some areas can feel like carefully dressed lanes, especially if you are used to the more flexible combat spaces of later stealth-action games.
Audio work is also a big part of the upgrade. The mix is punchy, the infected soundscape is unsettling, and PS5’s 3D audio support helps locate threats in enclosed spaces. Taken together, it is a remake that prioritises atmosphere and readability over spectacle for its own sake, and it is all the better for that.
The remake does expand how you can approach the campaign. A broad suite of accessibility options and granular difficulty settings make it easier to tailor the experience, whether you want a lean, story-first run or a punishing survival challenge. Extra modes such as speedrun and permadeath support replays in a more structured way. The upshot is a better-feeling version of the same adventure, not a reinvention, and that distinction matters when you weigh up the value.
If you are new to the series, this is the version to buy. If you already own previous editions, the decision is about how much you value the upgrade in presentation, performance, and options. Either way, the core appeal has not aged out: it is tense, thoughtful, and surprisingly tender when it needs to be.
If you have played the PS4 remaster recently, the biggest differences are in visual fidelity, facial animation, controller feedback, and the breadth of accessibility and difficulty options. The underlying story, pacing, and level layouts are essentially the same, and the original multiplayer is not included. It is easiest to recommend when discounted or if you want the most modern, Part II-like presentation for a replay.
Most players can expect roughly 14 to 15 hours for the main campaign, depending on difficulty and how thoroughly you search for supplies and optional conversations. Left Behind is included and usually adds a couple of hours. If you play cautiously, chase collectibles, and take on tougher combat settings, a first run can stretch closer to the high teens.
No. Part I focuses on the single-player campaign and the Left Behind prequel chapter. The online mode from the original release is not part of this package, so if you mainly want multiplayer you will not find it here. For most people, the draw is the story-led campaign and the remake’s presentation and accessibility upgrades.
Performance mode is the default recommendation because 60fps makes aiming, evasive movement, and tense stealth encounters feel more responsive. Fidelity mode is better suited to players who prioritise image quality and are happy with 30fps, especially in darker scenes where lighting and detail shine. If you have a VRR-capable display, enabling it can help smooth out frame pacing across modes.
s The Last of Us Part I difficult, and can I customise it? A. It can be. Alongside traditional difficulty presets, the game offers granular sliders for enemy toughness, resource availability, stealth, and assistance features. That lets you keep the atmosphere and stakes while reducing frustration, or push towards a harsher survival challenge without changing everything else. The accessibility suite is substantial, so it is worth spending a few minutes tailoring controls, audio, and visuals to your needs. See all The Last of Us coverage on SpawningPoint.
The Last of Us Part I on PS5 is a premium remake of the 2013 original that keeps the story and structure intact while rebuilding the presentation. Character models, lighting, and sound design sharpen the emotional clarity of key scenes, and performance mode makes stealth and shooting feel smoother. You also get Left Behind, plus extensive accessibility and difficulty customisation, which makes this the easiest version to recommend to newcomers. The sticking point is value: returning players are paying mainly for fidelity, performance, and quality-of-life upgrades, and multiplayer is absent. Find it discounted and it becomes an easy, definitive replay; at full price, it is best treated as a luxury edition of a modern classic.