A small team. Five bylines, every one a person who actually finished the thing.
Obsessed with hardware parity and the intersection of consumer tech and play. Usually found in the bios of a handheld or benchmarking the latest RTX card.
Hannah specializes in narrative design, RPGs, and the quiet revolution of indie titles. She believes every game has a soul, you just have to find the mechanic that exposes it.
Daniel covers the competitive scene and action RPGs. A believer in combat mechanics above all else. If the parry window is tight, he's there.
Rebecca is the architect of our benchmarking suite. If it has silicon, she has pushed it to its thermal limit. Dedicated to finding the 'real' specs behind the marketing.