Our The Outer Worlds 2 PS5 review explores Obsidian’s ambitious sci-fi RPG sequel, with deeper choice-driven storytelling, flexible first- and third-person combat, and sprawling questlines, offset by weaker PS5 performance compared to Xbox and some rough technical edges at launch.

| Developer | Obsidian Entertainment |
| Publisher | Xbox Game Studios |
| Release Date | 29 October 2025 |
| Platforms | PS5, Xbox Series X|S, Windows PC (Steam, Microsoft Store) |
| Price | £69.99/$69.99 (Standard Edition RRP) |
| Rating | PEGI 18 | ESRB M (Mature 17+) |
| Genre | Single-player action RPG |
| Length | ~25-35 hours (main story) and ~50-70 hours (story + side content) |
| Install Size | ~70-80 GB on PS5 (base game) |
Visually, the jump to Unreal Engine 5 allows for denser geometry and more dramatic lighting, though the stylised look keeps it from chasing pure photorealism. Character models and armour sets are more detailed and expressive, especially companions, whose animations sell their personalities better than before. On PS5, however, occasional asset pop-in and temporal anti-aliasing shimmer are noticeable in busy hubs, particularly in Performance mode.
Audio rounds things out nicely. Obsidian’s team leans on a mix of pulpy orchestral cues and eerie synths, with strong voice acting across both returning corporate mascots and new faction leaders. The banter between companions as you explore is a constant highlight, and positional audio helps you track gunfire and wildlife in crowded firefights.
Combat remains a flexible mix of shooting, abilities, and companion support. Gunplay has more punch than before, with a broader arsenal of corporate firearms, experimental science weapons, and melee options that support wildly different builds. Slowdown-style tactical modes and status effects give fights a considered rhythm, while stealth and speech-focused characters can bypass many encounters entirely.
Choice is still the defining feature. Skill checks crop up constantly in dialogue, environmental interactions, and quest resolutions, and many missions offer several plausible outcomes based on which factions and companions you side with. The downside is that some late-game fights can feel bullet-spongey on higher difficulties, and inventory and crafting menus remain on the clunky side, especially with large loot hauls.
No. The sequel features a new protagonist, a new star system, and largely self-contained factions. There are nods to the first game and returning brands like Auntie Cleo’s, but they are more flavour than essential lore. Playing the original helps you appreciate the evolution, yet The Outer Worlds 2 is designed to stand on its own.
A reasonably thorough run that resolves most main and faction quests will take around 30–40 hours. Going all-in on every companion quest, optional dungeon, and alternate ending, or experimenting with multiple builds, can easily push total playtime beyond 60 hours across several characters.
PS5 offers Quality and Performance modes but generally runs at lower internal resolution and with more frequent dips than Xbox Series X, according to technical breakdowns. PS5 Pro improves image clarity and frame-rate consistency, though some PSSR artefacts remain. All versions are playable after patches, but the Xbox port is considered the smoothest overall.
No. Like the original, The Outer Worlds 2 is a purely single-player RPG. Its focus is on narrative choice, companion relationships, and character builds rather than shared-world systems, which keeps the design tight and reactive to your decisions.
Yes. The Premium Edition on PS5 includes a DLC Pass for two future story expansions. Details are still limited at the time of writing, but based on Obsidian’s previous DLC work, expect substantial new questlines and areas rather than small cosmetic packs.
On PS5, The Outer Worlds 2 delivers an expansive, often brilliant follow-up to Obsidian’s cult RPG. Deeper choice-and-consequence systems, improved combat, and a richly sketched new star system make Arcadia a joy to unravel, especially if you like experimenting with different builds and moral stances. Performance compromises on Sony’s hardware and a slightly rushed main-story finale keep it from outright masterpiece status, but the sheer density of quests, memorable companions, and reactive storytelling more than compensate. For players who prize role-playing flexibility and razor-edged satire over flawless frame graphs, this is one of the strongest sci-fi adventures currently available on PS5.