Our Marvel’s Spider-Man: Miles Morales PS5 review covers combat, DualSense support, performance modes, story and value, helping you decide if this shorter spin off is worth web-slinging into.

| Developer | Insomniac Games |
| Publisher | Sony Interactive Entertainment |
| Release Date | 12 November 2020 (PS5 launch, 19 November 2020 in UK/EU) |
| Platforms | PS5, PS4, PC |
| Price | £49.99/$49.99 RRP on PS Store (often discounted at retail) |
| Rating | PEGI 16 | ESRB Teen |
| Genre | Action adventure, superhero |
| Length | 8-12 hours (main story), 15-20 hours (story + side content and trophies) |
| Install Size | ~ 50 GB on PS5 (approx 50.7 GB at launch, varies with patches) |
Combat retains the free-flow feel of Insomniac’s system, built around juggling enemies, launching into the air, and reacting to incoming attacks with timely dodges and counters. Venom strikes add a satisfying extra layer, letting you slam armoured foes, launch groups, or bridge into aerial combos that would be painful to pull off as Peter. Enemies are tuned to demand use of these tools, with Underground troops and Roxxon guards sporting shield types or tech that respond differently to each power.
Stealth encounters are familiar yet more flexible thanks to camouflage. You can still clear out rooftop arenas by webbing enemies to walls and lamps, but invisibility means you can be a bit bolder, reposition in the open, or escape a bad call without resetting the entire encounter. The DualSense adds subtle texture with tension on the triggers as you swing and nuanced rumble for Venom surges or subway vibrations, although it is more accent than game-changer.
The arc is compact and largely predictable if you know superhero tropes, yet it lands emotionally. Performances are strong across the board, and the finale finds a satisfying balance between city-levelling spectacle and very human consequences.
It helps, but it is not essential. Miles Morales recaps the key beats of the first game and stands on its own as an origin-style story for Miles. You will, however, appreciate character relationships and some returning faces more if you have played the original. If you plan to play both, the Ultimate Edition that bundles Spider-Man Remastered and Miles Morales is an efficient route.
Expect around 8 to 12 hours for a run that mixes story missions with some side activities. Rushing the main story can bring that under 10 hours, while aiming for 100 per cent completion and trophies typically pushes playtime into the 15 to 20 hour range. New Game Plus and higher difficulties offer reasons to replay if you enjoy the combat.
For most players the 60 frames per second performance RT mode is the sweet spot, combining smooth motion with ray traced reflections and a strong sense of detail. The 30 frames per second quality mode offers crisper native resolution and more stable ray tracing, but swinging and combat feel less responsive. If you have a VRR display you can experiment freely knowing both modes are well optimised.
Miles Morales offers a range of difficulty options, from story-focused to more punishing settings. On standard difficulty it is approachable, with generous checkpoints and forgiving dodge windows. You can adjust difficulty at any time, and accessibility settings allow tweaks to QTEs and input demands, making it suitable for a wide range of skill levels.
Marvel’s Spider-Man: Miles Morales remains a standout early showcase for PS5, even years later. Insomniac refines its open-world formula into a shorter, character-focused tale that foregrounds Miles’ culture, community and distinct move set. A snow-covered New York, excellent animation and flexible performance modes make exploring the city a joy, while Venom powers and camouflage give combat and stealth fresh wrinkles. The main drawback is scope: this is a mid-length spin off, not a huge epic, and value depends on price paid. Taken on its own terms, though, it is a polished, emotionally resonant superhero adventure that still feels well worth playing on PS5.