Hollow Knight: Silksong on PS5 is a confident sequel that meaningfully evolves the original’s Metroidvania formula around Hornet’s speed and flexibility.

| Developer/Publisher | Team Cherry |
| Release Date | 04 September 2025 |
| Platforms | PS5, PS4 |
| Price | £15.99/$19.99 |
| Rating | PEGI 7 (Fear, Mild Violence) | ESRB E10+ (Fantasy Violence, Mild Blood) |
| Genre | Metroidvania, 2D action-adventure platformer |
| Length | 20 to 25 hours (main story) and 27 to 30 hours (story + side content) |
| Install Size | ~2.5 GB (PS5)
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Silksong also introduces a more layered economy. One currency drives buying and upgrades, while another supports crafting and consumable-style tools, giving you bursts of utility when you prepare properly. The concept is strong, it creates interesting decisions about how stocked you want to be before tackling a risky route, but it can also feel stingy when losses stack up and the game nudges you into farming rather than exploring.
Difficulty is the headline talking point, and it’s not exaggerated. There are no difficulty options, and Silksong sets a higher baseline than its predecessor, with more intricate platforming and more aggressive combat demands. The best bosses are exceptional tests of pattern learning and nerve, but the game’s weaker moments often come from repetition: long run-backs, resource drain, and stretches where challenge turns into attrition.
Importantly, Silksong keeps spoilers at arm’s length. You can follow the central premise without knowing every detail of the first game, but returning players will spot thematic echoes and a familiar commitment to lore that is discovered rather than explained.
Yes, it’s a challenging game, and notably there are no difficulty options. Expect demanding platforming, aggressive enemies, and bosses that reward pattern learning and calm execution. The upside is that Hornet’s movement gives you more ways to outplay threats than brute-force them. If you enjoyed the original’s tougher late-game content, Silksong’s baseline will feel familiar, just sharper.
Most estimates put the main story at roughly 20 to 25 hours, with story plus side content closer to 27 to 30 hours, depending on how thoroughly you explore and how much time bosses take. Completionist runs can stretch far beyond that, but the “typical” experience is already substantial, especially given the price point.
Not strictly. Silksong has a clearer central premise and a more directed structure, so newcomers can follow the main arc. That said, playing Hollow Knight first helps you appreciate returning themes, lore references, and why Hornet matters to the wider setting. If you bounce off the original’s opacity, Silksong is still a viable entry point, just a tougher one.
PlayStation lists offline play, Remote Play, and DualSense vibration support. It also flags accessibility options including basic control settings and the ability to disable vibration, motion controls, and trigger effects. Post-launch patches have addressed controller support and bug fixes across platforms, which is reassuring if you’re jumping in well after launch.
Yes. Team Cherry has announced a free expansion called Sea of Sorrow for 2026, described as adding new areas, bosses, tools, and more. Details are intentionally limited for now, but it’s positioned as the first major content expansion, and it should meaningfully extend the game’s longevity for players who want another reason to dive back in.
Hollow Knight: Silksong on PS5 is a confident sequel that meaningfully evolves the original’s Metroidvania formula around Hornet’s speed and flexibility. Its hand-drawn presentation and atmospheric world design remain series highlights, while combat and build systems add more ways to tailor your approach. The main drawback is friction: the game is unapologetically demanding, with no difficulty options and occasional stretches where repetition outweighs exhilaration. Value is excellent at £15.99 / $19.99, and post-launch support looks strong, with active patching and a free 2026 expansion, Sea of Sorrow, already announced.