Our Gears of War Reloaded review for PS5 looks at a sharp 4K remaster that keeps the classic cover-shooting intact but also its dated design. Is this £39.99 revival worth a return to Sera for PlayStation players?

| Developer | The Coalition (with Sumo Digital & Disbelief) |
| Publisher | Xbox Game Studios |
| Release Date | 26 August 2025 |
| Platforms | PS5, Xbox Series X|S, Windows PC |
| Price | £39.99/$39.99 (Standard Edition RRP) |
| Rating | PEGI 18 | ESRB M (Mature 17+) |
| Genre | Third-person cover shooter/remaster |
| Length | ~6-8 hours (main campaign) and ~9-12 hours (campaign plus extra content and multiplayer) |
| Install Size | ~63 GB on PS5 (plus day-one patch) |
Presentation and World Design
Reloaded immediately impresses as a technical uplift on both the 2006 original and the 2015 Ultimate Edition. Resolution, texture detail, lighting, and shadows have all been substantially upgraded, with rebuilt 4K assets, improved anti-aliasing, and fully seamless level transitions that remove loading breaks from the campaign. Ruined city streets now bristle with detail, from scorched masonry to drifting smoke, while the subterranean Locust lairs feel more oppressive thanks to deeper contrast and HDR support.
It is not a total visual reinvention, however. Underneath the new lighting and sharper textures, Reloaded still has the chunky geometry and sparse set-dressing of a last-gen-era shooter. Character models benefit from better materials and animation, yet their proportions and armour designs remain pure mid-2000s excess. Crucially, the art direction holds up. Sera’s mix of war-torn neo-gothic architecture and industrial corridors is still striking, and the way firefights carve grisly trenches into these spaces gives the game a distinct identity even in 2025.
Audio fares equally well. Remastered weapon audio and positional mix help sell the weight of every Lancer burst and Gnasher blast, while spatial audio support makes the clanking of Emergence holes and the screech of a distant Berserker easier to track. The soundtrack, a mix of pounding percussion and gloomy orchestral swells, still matches the series’ grim, slightly pulpy tone.
On PS5 specifically, combat benefits from stable 60 fps in the campaign and an up-to-120 fps performance option in multiplayer, with VRR smoothing out fluctuations on compatible displays. DualSense support adds subtle texture rather than gimmicks: haptics sell explosions and the thrum of heavy weapons, while adaptive triggers give the Lancer’s chainsaw and the Gnasher’s pump a satisfying bite.
The flip side is that Gears of War’s design age is very apparent. Enemy variety is limited, encounter structures repeat often, and AI can still behave erratically, occasionally breaking the tension in big set-pieces like the Act 1 Berserker chase. There are no modern systems such as mantling, slide-dodging, or deep build customisation, and the strict linearity means there is little room for experimentation beyond difficulty choice and co-op. For some, that purity will be a strength. Others will feel the restrictions long before the credits roll.
Reloaded is an enhanced port of Gears of War: Ultimate Edition rather than a ground-up remake. The campaign, level layouts, enemy types, and story beats are unchanged, but visuals, audio, performance, loading, and accessibility have all been significantly improved. You also get all previous DLC and multiplayer maps bundled in. There are no new missions, weapons, or enemies created specifically for Reloaded, so expectations should be set accordingly.
Most players can expect 7–10 hours for a first run on Normal, with time stretching out if you crank the difficulty, chase achievements, or replay in co-op. There are no major side activities, so runtime is very consistent between players. Versus multiplayer, however, can add dozens of hours if you get hooked on the Gnasher-heavy meta, especially now that frame rates and matchmaking are much improved.
Yes, the PS5 version supports two-player split-screen co-op for the campaign, as well as online co-op and cross-play with Xbox and PC players. That contrasts with the PC release, which drew criticism for removing local split-screen at launch. Gears remains at its best with a partner, and Reloaded’s stable performance and near-instant loading make co-op runs particularly smooth on Sony’s console.
On a standard PS5, the campaign targets 4K60, while multiplayer supports up to 120 fps if your display allows it. PS5 Pro largely maintains higher frame rates in the 100+ range with VRR active in the 120 Hz mode and benefits from Sony’s PSSR upscaling for sharper image quality. In practice, both consoles deliver fluid gameplay; the Pro simply offers more headroom for competitive play.
A: If you previously bought Gears of War: Ultimate Edition on Xbox or Windows before Reloaded was announced, you receive the remaster as a free upgrade there, and it is also included in Game Pass. On PS5, there is no upgrade path, so you are paying full price. The purchase makes most sense if PlayStation is now your main platform and you want a definitive, modern way to revisit or finally experience Gears 1, ideally at a discount.
On PS5, Gears of War Reloaded is a high-quality preservation job rather than a transformative remake. The Coalition’s second pass at this classic delivers crisp 4K visuals, near-instant loading, strong performance, and thoughtful DualSense support, all while keeping the cover-driven combat that defined the series feeling weighty and satisfying. Yet the unchanged campaign structure, limited enemy variety, and occasionally clumsy AI expose its age, and the £39.99 asking price is harder to justify if you already own the game on another platform. For PlayStation players who missed Gears the first time, though, Reloaded is a robust, if traditional, way to experience one of the defining third-person shooters of the HD era.