A measured PS5 Pro-focused review of Death Stranding 2: On the Beach, covering visuals, gameplay, story, value, and performance to see whether this strand sequel is a true system showpiece.

| Developer | Kojima Productions |
| Publisher | Sony Interactive Entertainment (PlayStation Studios) |
| Release Date | 26 June 2025 |
| Platforms | PlayStation 5 (enhanced on PS5 Pro) |
| Price | £69.99/$69.99 (Standard Edition launch RRP) |
| Rating | PEGI 18 | ESRB M (17+) |
| Genre | Open-world action/“strand” game |
| Length | 40-50 hours (main story), 50-70 hours (story + side content) |
| Install Size | ~91.6 GB at launch |
Death Stranding 2’s new route across Mexico and Australia immediately feels distinct from the first game’s ruined America. Early hours in dusty badlands slowly give way to mangrove forests, sun-bleached highways, storm-lashed coasts and mountain ranges that look genuinely hostile. The terrain is not just set dressing, it is the primary obstacle, and the art direction sells that with clarity rather than sheer visual noise.
The weather system underlines that hostility. Timefall still accelerates decay and conjures tar, but now sandstorms, flash floods and wildfire skies roll in, muting visibility and forcing you to rethink your route mid-journey. These shifts are readable at a glance, which helps you plan, yet still dramatic enough to make a routine delivery feel precarious.
Character presentation is similarly strong. The returning cast, led by Norman Reedus and Léa Seydoux, are captured with a level of nuance in animation and lighting that edges into live-action territory, without losing the stylised weirdness that defines Kojima’s worlds. Costumes, props and interface elements all support the fiction of a ramshackle networked society rather than pulling focus away from it.
Crucially, the world is dense with implied history. Abandoned civic projects, wrecked bridges and derelict outposts quietly sketch out how people tried and failed to hold on, leaving you to stitch the pieces back together one structure at a time.
Replay value is a bit more niche. You can revisit earlier chapters, tackle missed deliveries, and experiment with different build orders or difficulty levels, but the structure is still heavily story-driven, and many of its most powerful moments rely on surprise. This is a game you are more likely to live in for weeks, then revisit in chunks, rather than something you will immediately restart.
Given the hours on offer and the singular flavour of the experience, the launch price feels justified for anyone even mildly open to its unusual pace.
The core experience is the same across both consoles, but PS5 Pro offers a cleaner image and more stable performance in its high-frame-rate mode. Independent tests show only subtle visual upgrades, yet the combination of sharper detail and a very steady 60 fps makes the Pro version the most comfortable way to play if you are sensitive to image breakup or frame dips.
For most players, performance mode is the best choice on PS5 Pro. You still get a detailed, cinematic image, but with the added smoothness that suits both traversal and the more active combat encounters. Quality mode can be attractive for slow, scenic play, yet the trade-off in responsiveness is hard to justify given how strong performance mode already looks.
Expect roughly 40–50 hours to reach the credits if you prioritise main story missions with some side content along the way. A more thorough run, where you build out infrastructure, upgrade facilities and explore most regions, typically falls in the 50–70 hour bracket, while full completion can exceed 80 hours.
Strictly speaking, no. Death Stranding 2 includes a story recap and codex entries that explain key terms and relationships, so newcomers can follow the main beats. That said, knowledge of the original significantly enriches character arcs and emotional payoffs, and many callbacks will land better if you have spent time with Sam’s first journey.
There is no direct co-op, but the asynchronous “strand” system returns. Structures, roads and other players’ routes can appear in your world once you connect regions, and your own contributions help others in turn. This shared layer does not require a PlayStation Plus subscription, so you can enjoy it on any PS5 or PS5 Pro without extra fees.
Death Stranding 2: On the Beach on PS5 Pro is a rare sequel that feels both bigger and more focused. Its core remains the same slow, deliberate dance of weight, balance and connection, but more expressive traversal tools, a flexible Magellan hub and bolder combat options give you greater freedom in how you move through its harsh Mexican and Australian landscapes. A dense, sometimes indulgent story wrestles with connection and consequence, carried by strong performances and meticulous presentation. Technically, PS5 Pro serves it superbly, with a clean, stable 60 fps performance mode that suits both hiking and firefights. If you can accept its measured pace, this is one of the most distinctive and confident blockbusters on the platform, and a natural showpiece for Sony’s upgraded console.