A console that runs Cyberpunk 2077 in your hands should not also be the best Mario Kart machine ever made. The Switch 2 is both. Nintendo’s first real power upgrade in a decade pulls that trick off, and the trick is the entire point of the device. The console pairs an NVIDIA Ampere GPU with DLSS upscaling, pushes 4K output from the dock, and handles demanding third-party titles on a 7.9-inch handheld screen. It also costs £395.99 / $449.99, sticks with LCD instead of OLED, and ships without hall effect Joy-Con sticks. The Switch 2 is the first hybrid that earns its hardware claims. Whether it earns yours depends entirely on what you are upgrading from, and the answer is more interesting than the hype suggests. Nintendo’s hybrid format made it the dominant console of 2025, and this review is about whether the sequel deserves the same place.
Product Snapshot
| Brand / Model | Nintendo Switch 2 |
| Category | Hybrid home / portable games console |
| UK Price | £395.99 (console) / £429.99 (Mario Kart World bundle) |
| US Price | $449.99 (console) / $499.99 (Mario Kart World bundle) |
| Release Date | 5 June 2025 |
| Processor | Custom NVIDIA Tegra T239, octa-core ARM Cortex-A78C |
| GPU | NVIDIA Ampere, 12 SM, 1,536 CUDA cores (1,007 MHz docked / 561 MHz handheld) |
| Display | 7.9-inch LCD, 1080p, 120 Hz VRR, HDR10 |
| Dock Output | Up to 4K at 60 Hz or 1440p at 120 Hz via HDMI 2.1 |
| RAM | 12 GB LPDDR5X |
| Storage | 256 GB UFS 3.1 (expandable via microSD Express up to 2 TB) |
| Battery | 5,220 mAh, 2 to 6.5 hours |
| Key Features | DLSS upscaling, GameChat voice / video, full Switch backwards compatibility |
| Joy-Con Changes | Magnetic attachment, optical mouse sensor, larger sticks, dedicated C button for GameChat |
| Weight | 534 g (with Joy-Con) / 401 g (console only) |
| Best Alternatives | Steam Deck OLED, PlayStation Portal, ROG Ally X |

Design and Build
The Switch 2 is larger, heavier, and more confident in the hand. At 272 by 116 mm and 534 g with controllers attached, it sits between the original Switch and the Steam Deck OLED in both footprint and heft. The 7.9-inch screen dominates the front face with noticeably slimmer bezels, and the active display area is roughly 1.6 times larger than the first Switch. That single change transforms handheld play from adequate to comfortable, particularly for adult hands that always struggled with the original’s cramped form factor.
Build quality is a clear step forward. The full-width metal kickstand replaces the original’s fragile plastic flap with a stable, adjustable brace that holds its angle without sagging at any setting from near-flat to nearly vertical. A second USB-C port on the top means charging in tabletop mode no longer requires running an awkward cable underneath the device. The dock now includes built-in Ethernet and a small cooling fan, which addresses two of the most consistent complaints with the original accessory.
The material choice stays functional rather than premium. This is a plastic-bodied console designed for travel, not a display piece. That is a design position, not a shortcoming. Durability matters more than finish when the device lives in a bag.
Performance
Performance is where the generational gap lands hardest. The custom NVIDIA Tegra T239, built on Ampere architecture with 1,536 CUDA cores, is a sixfold increase over the original Switch’s 256 CUDA cores. Docked, the GPU runs at 1,007 MHz and delivers around 3 TFLOPS of compute. Handheld mode halves the clock to 561 MHz to protect the battery. That sounds like a steep cut and on paper it is, but the practical effect is smaller than the gap suggests because DLSS does most of the heavy lifting either way.
The headline capability is DLSS upscaling, which Nintendo has integrated at hardware level through dedicated Tensor cores. Two distinct implementations have shipped on the device: a full CNN model that matches PC-quality DLSS in titles like Cyberpunk 2077 and Street Fighter 6, and a lighter “Tiny DLSS” variant that costs roughly half the frame time and trades anti-aliasing detail for efficiency. Developers get to pick which model fits their game’s compute budget. That flexibility is a quiet but significant choice. It is the reason third-party ports are landing in usable shape rather than running at the console’s native resolution and stuttering.
What the numbers translate to in practice: Mario Kart World runs at native 1080p / 60 fps in handheld and scales to 1440p docked. Cyberpunk 2077 targets 30 fps docked with dynamic resolution between 720p and 1080p, and 30 fps handheld with reduced settings. Street Fighter 6 holds 60 fps docked at upscaled 1440p. These are figures that would have been impossible on the original Switch. They are also still well below what the PS5 or Xbox Series X delivers on a television, and the comparison that matters is not against home consoles. It is against the original Switch, where many third-party titles struggled to hold a stable 720p / 30 fps target.
Thermal design stays conservative. The console runs warm under load but stays quiet, and the dock’s small fan pulls heat away when connected to a television. Battery life ranges from two hours on demanding titles like Cyberpunk to roughly six and a half hours on lighter Switch 1 ports and indie games. In practical terms that means a return train trip in handheld for most AAA work, or a full day on a single charge for cosy and Switch-back-catalogue play. The lower figure is the one to plan around if you are buying for travel, not the upper.
The single Rebecca-tip for any new buyer: in System Settings → Display you can lock the handheld output to 1080p / 60 Hz instead of letting it default to the 120 Hz VRR ceiling. For most current games that ceiling is unreachable anyway, and capping it cleanly extends battery by 15 to 20 minutes per session. It is not a setting Nintendo flags, and it is the first thing to tweak after setup.
Display
The screen is good, not great. Nintendo chose a 7.9-inch LCD panel at 1080p with 120 Hz variable refresh rate and HDR10 support. Compared to the first Switch’s 720p LCD, the resolution increase is immediately visible in text clarity, UI sharpness, and the environmental detail that handheld play turns up close to your face. VRR support smooths frame delivery in titles that fluctuate below their target, which removes the judder that plagued the original.
The omission of OLED is the obvious limitation. The Switch OLED model offered deeper blacks and richer colour saturation on a smaller 7-inch panel, and many buyers expected the successor to inherit that technology. Nintendo opted for size and refresh rate over panel quality. In bright environments the LCD performs well. In dim rooms the contrast gap with OLED competitors like the Steam Deck OLED becomes apparent, particularly in dark scenes where the Switch 2’s blacks lift into a familiar LCD grey.
Docked output tells a stronger story. HDMI 2.1 enables 4K at 60 fps or 1440p at 120 fps on compatible displays, with G-Sync VRR support. For a console in this price bracket, that output specification is competitive with anything else on the market.
Joy-Cons and Controls
The Joy-Con 2 controllers are the most tactile improvement on the device. Magnetic attachment replaces the old sliding rail, which makes connection and removal instant and clean, and removes a long-standing wear surface from the design. The controllers themselves are larger, with bigger analogue sticks, fuller face buttons, and shoulder triggers that suit adult hands far better than the cramped originals. Anyone who held the original Switch sideways for two-player Mario Kart and walked away with a hand cramp will feel the difference within the first hour.

An optical mouse sensor on each Joy-Con allows the controller to function as a pointing device on a flat surface. It is a niche feature today, with genuine potential for strategy and creative titles that have not yet shipped on the device. The new C button on the right Joy-Con launches GameChat directly, which reflects Nintendo’s investment in social play and the assumption that voice chat is no longer a friend-code afterthought.
Drift remains unsolved. The Joy-Con 2 does not use hall effect sensors, because the magnets that attach the controllers to the console interfere with hall-based sensing. Nintendo has confirmed the new sticks are larger and built to tighter tolerances, but the underlying mechanism that caused drift in the originals is still in place. That is a known compromise, not a resolved design. Third-party hall effect replacement modules already exist for buyers who want to mitigate the risk pre-emptively, and they install in roughly fifteen minutes with a Tri-wing screwdriver.
Storage and Connectivity
Internal storage jumps to 256 GB of UFS 3.1, eight times the original Switch’s 32 GB. Mario Kart World occupies roughly 23 GB. Cyberpunk 2077 takes around 60 GB. Street Fighter 6 lands near 50 GB. In practical terms that means three or four AAA installs before the internal drive fills, which is comfortable for a household with one or two big titles in rotation but tight for anyone planning a digital library.
MicroSD Express cards extend storage up to 2 TB, and the Switch 2 will not accept the standard microSD cards used by the first Switch. That is a real friction. MicroSD Express is a newer standard, the cards are more expensive than conventional alternatives, and a 1 TB Samsung or SanDisk card lands in the £150 to £200 range. Plan that cost into the purchase if you intend to go digital-first.
Connectivity covers the essentials. Wi-Fi 6 handles wireless play, the dock provides Gigabit Ethernet for wired stability, and the two USB-C ports (top and bottom) offer charging flexibility that the original lacked. Bluetooth handles Joy-Con communication and audio. The dock’s HDMI 2.1 output is the standout feature here, since it is the gateway to the 4K and high-refresh-rate modes that define the console’s television credentials.
Backwards Compatibility and Software
Backwards compatibility is broad and functional. The Switch 2 plays the vast majority of its predecessor’s library, both physical cartridges and digital purchases. Nintendo’s testing covered roughly 75 per cent of the 15,000-plus third-party catalogue by launch, with around 170 titles flagged for compatibility issues. All first-party Nintendo games work except Nintendo Labo VR Kit, which depends on the original’s IR camera that the new device drops.
The software ecosystem expands with GameCube titles through Nintendo Switch Online’s Expansion Pack tier (£34.99 / $49.99 per year for individual membership, or £59.99 / $79.99 for the family plan). Launch classics include The Legend of Zelda: The Wind Waker, F-Zero GX, and Soulcalibur II, with more rolling out monthly. GameChat, the console’s voice and video communication system, is free until 31 March 2026 and then folds into the Switch Online subscription.
The launch lineup is thin. Nintendo’s own catalogue leans heavily on Mario Kart World at release and broadens through summer 2025 with Donkey Kong Bananza in July. The first-party window is narrower than what competing platforms offer at launch, and the third-party slate carries more weight as a result. That is recoverable as the catalogue grows, but it shapes the first-six-months experience in a way the marketing does not advertise.
Who It’s For / Who Should Skip It
Buy it if:
- You own an original Switch from 2017 and want access to modern third-party titles, improved handheld resolution, and a controller system built for adult hands.
- You value the hybrid format above raw power and want a single device that is both a home console and a portable.
- You are new to Nintendo’s ecosystem entirely and want access to the full Switch library plus upcoming exclusives in one purchase.
Skip it if:
- You own a Switch OLED and play primarily first-party Nintendo titles. The backwards-compatible library already runs on your existing hardware, and the OLED’s display quality still beats the Switch 2’s LCD in handheld mode.
- You prioritise raw graphical fidelity and already own a PS5 or Xbox Series X. The Switch 2’s docked output sits a tier below dedicated home consoles.
- You are budget-conscious about total cost of ownership. The console price, £79.99 first-party games, and microSD Express expansion add up fast beyond the headline figure.
Alternatives
Steam Deck OLED (from £399 / $549): Valve’s handheld offers a vibrant OLED display, the full Steam library, and an open platform that supports emulation, third-party storefronts, and per-game tuning. It lacks a docking solution as seamless as Nintendo’s, has no first-party catalogue, and rewards users who are happy to tinker. For PC gamers who want portability, it remains the strongest alternative. For console buyers who value simplicity, it asks more of you.
PlayStation Portal (from £199 / $199): Sony’s remote player streams PS5 games to a handheld form factor at a fraction of the Switch 2’s price. It requires a PS5 and a strong Wi-Fi connection, which makes it a companion device rather than a standalone console. For households that already own a PS5 it is a low-cost way to extend that hardware into a second room or a sofa session.
ROG Ally X (from £799 / $799): ASUS’s Windows handheld pushes higher-fidelity gaming than the Switch 2 at nearly double the price. Battery life is shorter, the software experience is rougher, and there is no equivalent first-party ecosystem. It suits enthusiasts who want maximum portable power and accept the trade-offs that come with running a Windows PC in your hands. Browse the full handheld field in our 2026 handheld gaming roundup.
Scoring
Performance: 9.0/10. The Ampere GPU and DLSS implementation deliver third-party titles that would have been impossible on the original Switch.
Display: 7.5/10. The 7.9-inch 1080p LCD with 120 Hz VRR is a clear upgrade on the first Switch but loses to the Switch OLED’s panel quality in dim rooms.
Build and Ergonomics: 9.2/10. Bigger Joy-Cons, magnetic mounting, full-width metal kickstand, second USB-C port, improved dock with active cooling.
Battery and Thermals: 7.8/10. Two to six and a half hours covers the realistic spread, and the device runs warm but quiet under load.
Value: 8.0/10. The £395.99 / $449.99 starting price is competitive for the hybrid capability, but storage, games, and accessories push the real total well past the headline.
Average: 8.3/10.
Verdict
The Switch 2 is the console you buy for a household, not a spec sheet. The device sits in its dock running Mario Kart World at 4K, then lifts out for a train journey where Cyberpunk 2077 runs at 1080p in your hands. No other hardware on the market does both. The LCD panel is a real disappointment for anyone who experienced the Switch OLED, and the cost of ownership pushes well past the headline once games and storage are added in. Those are real costs and they need naming.
Decision rule: if you own a 2017 Switch and play handheld more than docked, buy. If you own a Switch OLED and play first-party Nintendo, wait at least a year. If you are starting fresh and want one device for the lounge and the train, the Switch 2 is the only console on the market that earns that brief.

Where to Buy
Check current availability in our console deals roundup.
FAQ
Is the Nintendo Switch 2 worth buying? The Switch 2 is worth buying if you own an original 2017 Switch or are new to Nintendo’s ecosystem. It offers a sixfold GPU improvement, 1080p handheld output, and DLSS upscaling that opens the door to third-party titles previously impossible on Nintendo hardware. For Switch OLED owners who play primarily first-party games, the value proposition is weaker, since most existing titles already run on the current system. New buyers get the strongest case: thousands of existing Switch titles plus future exclusives in a single device.
Can the Nintendo Switch 2 play original Switch games? The Switch 2 supports the vast majority of its predecessor’s catalogue through both physical cartridges and digital downloads. Nintendo tested roughly three-quarters of the 15,000-plus third-party library before launch, identifying around 170 titles with compatibility issues. The sole first-party exception is Nintendo Labo VR Kit. Digital purchases carry over through your Nintendo Account, and original Game Cards slot directly into the new unit.
Does the Nintendo Switch 2 have an OLED screen? The Switch 2 uses a 7.9-inch LCD running at 1080p with a 120 Hz variable refresh rate and HDR10, not an OLED display. Nintendo prioritised screen size, resolution, and high refresh rate over the deeper blacks and richer saturation OLED technology delivers. The Switch OLED model’s 7-inch panel still offers a more striking image in a smaller format. Buyers who consider display panel quality their top priority should weigh that trade-off carefully.
What is the battery life of the Nintendo Switch 2? Battery life on the Switch 2 ranges between two and six and a half hours depending on the title. Demanding games like Cyberpunk 2077 sit near the lower end, while lighter games and Switch backwards-compatible titles extend toward the upper figure. The 5,220 mAh battery charges in roughly three hours in sleep mode. The second USB-C port on the top of the console allows charging during tabletop play without obstructing the kickstand.
Does the Nintendo Switch 2 support 4K? The Switch 2 reaches up to 4K at 60 fps when docked through HDMI 2.1, or 1440p at 120 fps on televisions that support variable refresh rate. Those figures come from DLSS upscaling rather than native rendering in most titles. Undocked, the screen tops out at 1080p. Actual output varies by game, with each developer choosing their preferred trade-off between resolution and frame rate.
Is the Nintendo Switch 2 better than the PS5? The Switch 2 and PlayStation 5 serve different purposes. The PS5 delivers higher raw graphical output on a television and runs a larger library of performance-intensive third-party titles. The Switch 2 offers hybrid portability that no PlayStation product matches, plus exclusive access to Nintendo’s first-party catalogue. Direct graphical comparison favours the PS5 significantly. If hybrid play and Nintendo exclusives matter, the Switch 2 fills a role the PS5 cannot. If television-based fidelity is the priority, the PS5 remains stronger.
Do Joy-Con 2 controllers have stick drift? Nintendo confirmed the Joy-Con 2 relies on conventional analogue sticks rather than hall effect sensors, because the magnetic mounting magnets interfere with magnetic sensing. The revised sticks are larger and built to tighter tolerances, but the core wear mechanism behind the original drift complaints persists. Third-party hall effect replacement modules are already available for buyers who want to mitigate the risk pre-emptively, and they install in roughly fifteen minutes with a Tri-wing screwdriver.
What games launch with the Nintendo Switch 2? Mario Kart World launched alongside the console on 5 June 2025, followed by Donkey Kong Bananza on 17 July and Super Mario Party Jamboree Switch 2 Edition on 24 July. Third-party launch titles include Cyberpunk 2077, Street Fighter 6, and Star Wars Outlaws. The initial lineup comprised 46 announced third-party titles with 17 available at launch. The backwards-compatible Switch library supplements this with thousands of additional titles from day one.
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