Daniel Calder
Writer at SpawningPoint
Daniel writes about action games, RPGs, soulslikes, and atmospheric horror. He has been writing about heavy games since the late 2010s and treats encounter design, combat readability, and world texture as the load-bearing parts of a review. He is interested in how a difficult game teaches itself, not in how it punishes its player. When a game stumbles he says so plainly. When a game lands he tells you exactly why. He is not interested in the macho posturing that has historically surrounded the genre, and his reviews show it.
39 published articles