Lost Soul Aside on PS5 delivers flashy, satisfying character-action combat and striking visuals, but uneven storytelling and some jank hold it back.

| Developer | Ultizero Games |
| Publisher | Sony Interactive Entertainment |
| Release Date | 29 August 2025 |
| Platforms | PS5 |
| Price | £59.99/$59.99 |
| Rating | PEGI 12 (Violence) | ESRB T (Use of Alcohol, Violence) |
| Genre | Action-adventure role-playing |
| Length | 16-20 hours (main story) and 20-25 hours (story+side content) |
| Install Size | ~70-80GBS |
There is no mistaking the ambition on display. Lost Soul Aside leans hard into high-contrast colour, dramatic lighting, and effects-heavy combat readability, which is a tricky balance to land in a game this fast. When the camera behaves, fights look excellent, with hit sparks, streaking trails, and Arena’s presence giving even routine encounters a sense of theatrical flourish.
World design, however, is more functional than evocative. The game tends to funnel you forward through clear routes, punctuated by arena-style combat spaces and occasional larger pockets that hint at freer exploration. That structure keeps pacing brisk, but it also means the world rarely earns the feeling of being a place, rather than a sequence. The most memorable stretches are the ones that commit to spectacle, big silhouettes, dramatic vistas, strong material contrast, while the in-between connective tissue can feel boxy, constrained, and a little too eager to steer you back onto the critical path.
The good news is that it feels designed for expression. Different weapon forms push you towards different rhythms, some better for crowd control, others for single-target pressure, and the skill progression supports experimentation rather than locking you into a single “correct” path. Boss fights, when tuned well, are the real highlight, they demand attention to tells, punish sloppy greed, and make your defensive toolkit feel meaningful rather than ornamental.
The weaker side of the equation is movement and traversal. Platforming and environmental navigation can feel less precise than the combat system asks you to be, which creates friction during stretches that should be palette cleansers between battles. When the game is asking you to jump, climb, and thread narrow paths, the sense of control is not always as clean as it needs to be. That mismatch is one of the main reasons the game can feel uneven from chapter to chapter.
Unfortunately, the wider narrative rarely capitalises on that foundation. Cutscenes and dialogue often exist to connect set-pieces rather than develop meaningfully distinct characters, and the pacing can feel like it is rushing to the next escalation. The result is a story that is easy enough to follow, but harder to invest in, especially when the writing leans on familiar beats without doing much to reframe them.
If you are mainly here for combat, the narrative shortcomings are not fatal. If you want the story to provide a second reason to keep pushing forward, it can feel thin, and at times unintentionally awkward in presentation.
Not really. It is mostly linear, with occasional broader areas, but the structure is built around forward momentum and combat spaces.
Expect roughly 16-20 hours for the main story, and closer to 20-25 hours if you engage with additional content and optional challenges.
Yes. The free Surge of Voidrax mode adds a wave-based combat gauntlet designed for replay and mastery-focused players.
Yes, it is labelled PS5 Pro Enhanced, with PlayStation outlining improvements such as enhanced ray tracing elements and smoother performance on PS5 Pro.
There is a free demo on PlayStation Store, and a time-limited game trial is offered via PlayStation Plus Premium.
Lost Soul Aside on PS5 is a combat-first action RPG that shines brightest when it leans into speed, weapon switching, and Arena-powered flair. Boss encounters are the headline, demanding timing and restraint rather than mindless aggression, and the game’s visual punch makes those victories feel properly cinematic. The trade-off is consistency: traversal and platforming can feel less precise, and the story rarely rises above functional set-up for the next set-piece. Post-launch support helps, with updates adding a wave-based challenge mode and quality-of-life improvements that play to the game’s strengths. If stylish combat is your priority, it is an easy recommendation at the right price.