What Is Synth Riders?
Synth Riders first and foremost is a VR rhythm workout game as described by its developers Kluge Interactive. As you will expect if you have played any VR rhythm games before you have to hit the notes coming towards you along with the beat of the music. Where things differ are with the visuals and gameplay.
It’s easy to dismiss Synth Riders as a clone of other titles like Beat Saber or Box VR even but this game does have a different feel to its gameplay and the way it makes you move.
Gameplay
So after picking up your controllers and slipping on your VR headset, you will find yourself in a menu screen with your playlist of music and gameplay modifiers, all pretty standard so far. The great thing about this menu screen is that the background can be changed to that of one of the environments that you will be playing in. My personal favourite is the neon-soaked cyberpunk rooftop of Spin City but be warned, this is not recommended for anyone with a fear of heights.
I wouldn’t worry too much about the modifiers at this stage but do recommend flicking through the environments option and if you’re feeling brave switch on the moving environments, more on that later.
Once you have chosen a song and difficulty setting hit play and head on in. On your left hand you’ll have a blue orb and pink on the right, pretty straightforward, hit the blue notes with the blue orb and the pink notes with the pink orb.
After a few single notes of each colour you will be presented with a long line of connected notes with which to follow along with your orb, this is known as a rail and your orb will spin at high speed as you run it along the rail while your controller gives some excellent vibration feedback.
The next thing to be thrown your way will be green and gold notes, green notes are very easy as they can be hit by either hand but gold notes need you to hold both orbs together and act as a sort of power-up feeling a little like Star Power from Guitar Hero.
Where you can shake things up is the game modifier options. If you’ve played Beat Saber before then you’ll find the familiar No Fails and Obstacles On/Off options as you would expect but Synth Riders adds in other options like changing the size of notes coming towards you and a spin mode. Now when you’re wearing a PSVR headset you can’t be doing full 360-degree rotations unless you’re looking to trip yourself up and possibly bring your PlayStation console crashing to the floor.
What is great about this option and how it differs from Beat Sabers 90 degree mode is that this isn’t set to on or off when you turn on Spin Mode you have the option of Mild, Styled, or Wild spin, the other great thing is that this mode is not just available for a handful of songs but for the entire catalogue of songs in the game, something that seemed to have been forgotten by Beat Studios many updates ago.
Environments
Another place where Synth Riders excels is in its level of detail in the environments, many of these feel like levels built for an action sci-fi game filled with plenty of neon and lots going on in the distance.
Whether it’s the glowing rooftop of Spin City with its neon signs advertising everything from burgers to beer and even a wanted sign showing a rather large bounty on someone’s head, to The Lost City which feels like you are running through The Grid from Tron.
One of my favourites is the DLC stage The Rise Of The Golden Phoenix which has you running past huge golden structures while the titular Golden Phoenix flies around in the distance making its way towards you before eventually flying right over your head with its glowing eyes staring down at you in glorious 3D. This large metallic bird reminds me a lot of the villainous Clockwerk from the Sly Cooper games, which is equally awesome to see as well as incredibly imposing while you’re trying to concentrate on hitting your notes.
I honestly couldn’t recommend turning on moving environments enough when playing this game! It is as if you are flying or running through the level while hitting notes and it makes the whole experience that much more thrilling to play. Just be wary when putting the headset on your non-VR friends or your nan, if they don’t have their VR legs yet this may be way too much for them to handle straight away, Spawning Point does not take responsibility for any broken screens or headsets if you put your uncle into a moving level when he hasn’t even seen a 3D movie since the early 90s.
Soundtrack
Of course, I cannot talk about this game without discussing the music. So let’s break this down into cold hard facts before going into it in more detail.
Synth Riders comes as standard with 55 songs, then if you somehow get bored or wish to expand your song library there are 25 DLC songs available to purchase, these include hits from artists like Muse and The Offspring.
I highly recommend checking out the Electro Swing Essentials pack if you are looking for something with a very different beat to what you may usually find in this type of game. Since its launch, Kluger Interactive has released music packs for Gorillaz, Electro Swing style songs and most recently an 80s Mixtape part 1 with part 2 expected to come at a later date.
Summary
Synth Riders came into a VR market that already had a good selection of rhythm-based games but it definitely does enough to stand out from the crowd. Its beautiful levels, plentiful music library, and varied modifiers give lots of replayability.
Unfortunately, the online features like Multiplayer and Weekly Challenges which are in the PCVR versions never came to the PSVR1 version but is available on the PSVR2 Remastered Edition.
It is a worthwhile addition to the PSVR library and a great choice to crack out when you have any friends over.
Synth Riders is available on the PlayStation store for £19.99 which includes both the PSVR & PSVR2 editions.
If you are feeling flush then the All Inclusive Edition with all music packs released so far is £87.99 or you can buy song packs from £6.49 and individual songs for as little as £0.79.
All in all, Synth Riders is an excellent game to get you off the couch and dancing in your living room, the game is fun enough that you don’t feel as if you are exercising at all.