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Home Gaming Legacy of the Forge Review (Kingdom Come: Deliverance II DLC) | PS5

Legacy of the Forge Review (Kingdom Come: Deliverance II DLC) | PS5

Kingdom Come: Deliverance II The Legacy Of The Forge

Legacy of the Forge is the second and most substantial of three paid expansions for Warhorse Studios’ Kingdom Come: Deliverance II, and it is the one that most confidently justifies its price. Where Brushes with Death added flavour without new systems, this DLC builds an entire crafting loop from the ground up. At £11.49 for roughly fifteen to twenty hours, the forge system transforms a corner of Kuttenberg into something personal: Henry’s own workshop, rebuilt from his father’s ashes.

DLC Snapshot

DLC NameLegacy of the Forge
Base GameKingdom Come: Deliverance II
Release Date9 September 2025
Price£11.49 /$13.99 standalone; included in Expansion Pass (~£24.99/$29.99) and Royal Edition
PlatformsPlayStation 5, Windows PC, Xbox Series X/S
Length~15-20 hours (multiple outlets, thorough completion)
RequirementsBase game required. Must complete Main Quest 14: ‘Speak of the Devil’ (Kuttenberg access).

What’s New

The centrepiece is a full blacksmithing system. Henry acquires his adoptive father Martin’s abandoned forge in eastern Kuttenberg and rebuilds it from a burnt shell into a functioning workshop. The restoration is both a questline and a management loop: recruit assistants, unlock blueprints, customise the forge and private quarters, and take on commissions from the Blacksmiths’ Guild of Kuttenberg.

The forging minigame itself demands attention. Heat the workpiece to straw yellow, transfer it to the anvil, hammer in rhythm whilst monitoring temperature, flip to work both sides evenly, and repeat until the piece reaches gold quality. Overheating produces sparks at the forge (bad); proper strikes produce sparks at the anvil (good). The system rewards patience and timing, mirroring the base game’s philosophy that mastery is earned, not given.

Image from Legacy Of The Forge Expansion

A new Prestige stat tracks guild progression. Completing guild activities (seven types, marked by orange map icons) raises Prestige, which unlocks better purchasable items and higher-tier commissions. The activities mix unique questlines with repeatable jobs, giving the DLC genuine longevity beyond its core narrative.

No new map regions are added. The forge sits within the existing Kuttenberg area. Over a hundred million cosmetic combinations for the workshop and quarters provide visual variety, but the geography is familiar. What distinguishes Legacy of the Forge from Brushes with Death and Mysteria Ecclesiae is that it gives Henry something permanent: a home, a trade, and a reason to stay in Kuttenberg beyond the main quest.

How It Plays

The forging loop is tactile and satisfying. The rhythm of heating, hammering, and temperature management creates a meditative pace that contrasts sharply with the base game’s combat tension. For those who find the minigame repetitive after the tenth commission, assistants can be delegated to handle production, a sensible concession.

Guild activities provide the structural backbone. The mix of one-off quests and repeatable commissions means there is always something to do at the forge, though the repeatable jobs inevitably lose novelty after several hours. The Prestige system gives each commission a purpose beyond the immediate reward, and the progression curve feels well-calibrated: steady enough to maintain motivation without rushing.

The trade-off is clear. Players drawn to Kingdom Come for its combat and narrative will find the forge a pleasant diversion. Players drawn to crafting and management loops will find it the highlight of the DLC programme. The design knows which audience it serves.

Story and Characters

The narrative grounds itself in family. Henry rebuilds Martin’s forge not as a business opportunity but as an act of remembrance, and the questline handles that emotional thread with restraint. The story is heartfelt if modest in scope, never reaching the dramatic heights of the base game’s political intrigue but earning its quieter moments through specificity.

Characters from The Legacy Of The Forge

New NPCs populate the forge and guild, including two recruitable assistants who contribute both mechanically and narratively. The guild trial that opens the DLC, requiring Henry to answer three knowledge questions and forge a sword to prove his competence, sets the tone effectively: this is a DLC about craft, in both senses.

The tone is cosier than either the base game or the other DLCs. Where Mysteria Ecclesiae confines and restricts, Legacy of the Forge expands and settles. That warmth is its greatest asset and its limitation: some players will find the low narrative stakes insufficient motivation for twenty hours of content.

Value

At £11.49 for fifteen to twenty hours, Legacy of the Forge offers the strongest hours-per-pound ratio of the three KCD2 expansions. The Prestige system and repeatable commissions extend playtime well beyond the core questline for those who engage with them.

The Metacritic aggregate of 82 places it above Brushes with Death (72) and slightly below Mysteria Ecclesiae (85), though that ordering reflects critical weighting of narrative ambition over raw content volume. For players who value systems depth and longevity, this is the standout DLC. For those who prioritise story, Mysteria Ecclesiae edges ahead. Both are included in the Royal Edition alongside Brushes with Death, making the complete package the clearest value proposition for new buyers.

Final Word

Legacy of the Forge is the KCD2 expansion that gives Henry roots. At £11.49, the blacksmithing system, guild progression, and forge restoration loop deliver the most content-rich DLC in the programme and the one most aligned with the base game’s simulation philosophy. The image that captures it: Henry at the anvil at dawn, hammering a blade to straw-yellow perfection whilst Kuttenberg wakes around him, the civil war a distant concern. For crafting enthusiasts and fans of the best PS5 games of 2025, this is the essential expansion. For narrative-first players, consider Mysteria Ecclesiae instead.

Henry in the forge

FAQ

Q. Is Legacy of the Forge worth it?

A. Yes, particularly for players who enjoy crafting and management systems. At £11.49 for fifteen to twenty hours, it offers the best value of the three KCD2 DLCs. The blacksmithing system, Prestige progression, and repeatable guild commissions provide genuine longevity. Players uninterested in crafting will find less to engage with, but the forge restoration narrative adds warmth regardless.

Q. How long is Legacy of the Forge?

A. Approximately fifteen to twenty hours for thorough completion, according to multiple outlets including GamingBolt and BlueAndQueenie. The core questline is shorter, but guild activities, repeatable commissions, and Prestige progression extend playtime significantly. It is the longest of the three KCD2 DLCs.

Q. Do you need to finish KCD2 to play Legacy of the Forge?

A. No. The DLC requires completing Main Quest 14, ‘Speak of the Devil’, which grants access to Kuttenberg. This is a mid-to-late game requirement, not an endgame one. The DLC can also be completed after the main story. A map icon labelled ‘Legacy of the Forge’ appears in eastern Kuttenberg once the prerequisite is met.

Q. What does Legacy of the Forge add?

A. A full blacksmithing system where Henry rebuilds his father’s forge in Kuttenberg. New mechanics include a forging minigame (heating, hammering, temperature management), workshop and quarters customisation, a Prestige progression stat, guild activities with repeatable commissions, and two recruitable assistants. New weapons, equipment, and blueprints are also included.

Q. Is Legacy of the Forge included in the season pass?

A. Yes. It is included in the Expansion Pass (£24.99/$29.99), the Gold Edition, and the Royal Edition. The Royal Edition, released 12 November 2025, bundles the base game with all three DLCs and pre-order bonuses.

Q. How does the blacksmithing work in Legacy of the Forge?

A. The forging minigame involves heating a workpiece to straw yellow in the forge, transferring it to the anvil, and hammering in rhythm whilst monitoring temperature. The piece must be flipped to work both sides evenly. Output is graded on quality, with gold being the target. Assistants can be delegated to handle production for players who prefer not to repeat the minigame.

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REVIEW OVERVIEW
Content
8
Integration
9
Story
7
Value
9
Crafting Depth
8
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Ryan Lipton
Ryan Lipton is the founder and editor-in-chief of SpawningPoint, an independent gaming and technology publication based in the United Kingdom. He specialises in console game reviews, buyer's guides, and consumer electronics coverage. Every review he publishes follows a structured research process grounded in verified facts and multiple independent sources. When he is not writing, he is probably adding to an already unreasonable gaming backlog.
legacy-of-the-forge-review-kingdom-come-deliverance-ii-dlc-ps5Legacy of the Forge is the second and most content-rich of three paid expansions for Kingdom Come: Deliverance II. Henry rebuilds his father’s forge in Kuttenberg through a full blacksmithing system featuring a multi-step forging minigame, workshop customisation, and a Prestige progression stat tied to guild activities. At £11.49 for fifteen to twenty hours, it offers the best value in the DLC programme. The narrative is heartfelt if modest, grounding itself in family legacy rather than political drama. Repeatable commissions and guild progression provide genuine longevity. The Metacritic aggregate of 82 places it firmly in the recommended tier for fans of crafting systems and simulation depth.