Seven years after Henry first staggered out of his burning village, Kingdom Come: Deliverance II arrives on PS5 Pro as the rare sequel that keeps its awkward, ambitious heart intact while finally feeling comfortable on console. You still get a fiercely simulation driven RPG, full of hunger meters, grimy armour and quests that spiral in unexpected directions, but now it is backed by a crisp presentation and a much more consistent 60 frames per second option on Sony’s upgraded machine.
The result is a medieval epic that feels dense rather than bloated. PS5 Pro’s extra power smooths over much of the original’s technical roughness without sanding away its personality, although animation, usability and sheer complexity can still be a little clumsy. If you have the patience for a demanding, grounded RPG, this is exactly the kind of game that shows what PS5 Pro can do without turning everything into glossy fantasy.
Game Snapshot
Developer: Warhorse Studios
Publisher: Deep Silver/PLAION
Release Date: 04 February 2025
Platforms: PS5, PS5 Pro, Xbox Series X|S, PC (Windows)
Price: £59.99/$59.99
Rating: PEGI 18 | ESRB M (Mature)
Genre: Action RPG (historical, open world)
Length: ~50–60 hours (main story), ~90-100 hours (story + side content)
Install Size: ~ 84-90 GB on PS5/PS5 Pro
Presentation and World Design
Kingdom Come: Deliverance II returns to 15th century Bohemia and immediately impresses with its sense of place. The game’s two main regions feel more cohesive and lived in than the first game’s map, from the jagged outline of Trosky Castle on the horizon to the smoky forges and cramped alleys of Kuttenberg. The art direction leans into grounded realism, favouring mud, timber and rough stone over heroic spectacle, which makes those rare moments of sunrise over a misty valley feel genuinely striking.
On PS5 Pro the world simply looks clean and stable. Distant hills, dense forests and busy town squares all hold together well, and you notice more texture in armour, clothing and buildings without being distracted by technical details. The lighting does a lot of heavy lifting, making interiors feel gloomy and oppressive while open fields shift with time of day and weather. Character faces and lip sync are clearly a step behind the best in the genre, and some cutscenes are stiffly staged, but as a physical space to inhabit, medieval Bohemia is convincing and atmospheric.
Gameplay and Combat
At its core, KCD2 is about surviving and rising within a harsh, grounded world. Henry can talk, sneak, hunt, brew, trade or simply blunder his way through problems, and most quests are built to support several of those options rather than one fixed solution. A single job might be resolved through careful investigation, late night burglary or picking the right words in a tense conversation, and the game is very good at remembering who you offended, who you spared and what you were wearing at the time.
Combat remains demanding and is still likely to put some players off. Battles are first person affairs built around directional strikes, blocks and stamina, and Henry starts out weak and clumsy. The sequel softens this slightly with better tutorials and a perk system that lets you specialise earlier, whether that means archery, mounted fighting or dirty tricks. On PS5 Pro, the higher frame rate makes timing blocks and reading enemy movement noticeably easier, which goes a long way towards making the system click.
The wider simulation keeps everything feeling unpredictable. Armour degrades, wounds linger, food spoils and the local law notices if you keep turning up blood soaked. Those overlapping systems can occasionally collide in awkward ways, such as confused guards or NPCs getting stuck on scenery, but they also create the kind of messy stories that only emerge from robust rules rather than scripted set pieces.
Story and Characters
Deliverance II continues Henry’s story not long after the first game, pushing him deeper into the civil war tearing Bohemia apart as he hunts those responsible for his family’s death. The main plot leans into politics, faith and class as much as revenge, gradually moving Henry from border skirmishes and village disputes towards royal courts and full scale battles. It is a long, talkative journey, with a script that often slows down to explore minor nobles, village gossip and spiritual doubts.
Characters are where a lot of the game’s charm lies. Henry’s relationship with Sir Hans Capon, part rival and part friend, remains a highlight, and side figures are often sketched with enough humour or pathos to stick in the memory. Choices made during key quests can lock off later scenes or alter who stands beside you at major moments, which lends the story more weight than a simple “good or evil” meter.
It is still a wordy, indulgent game, and some scenes are undercut by stiff facial animation or uneven line readings. For those willing to live with that, though, KCD2 delivers one of the most grounded, human scale narratives on PS5, notable as much for what it leaves out (magic, monsters, chosen ones) as for what it includes.
Value and Longevity
If you push straight through the main quest, you are looking at roughly 50 to 60 hours, but that is not how the game really wants to be played. Allowing yourself to get distracted by hunting, side jobs and local feuds easily stretches the experience to 90 hours or more, and there is enough conditional quest content that a second playthrough with different priorities genuinely feels worthwhile. Side quests in particular tend to revolve around personal conflicts and moral dilemmas rather than simple monster clearing, which helps them stand out.
The pricier editions bundle in cosmetic extras and a season pass that covers three story expansions and some bonus quests. These range from substantial, system driven additions, such as running your own forge, to shorter, more focused episodes. Taken together they add a decent amount of extra story and mechanical depth, although they are not essential to enjoy the main campaign.
Given the amount of content in the base game and the regular discounts it has already seen, KCD2 represents strong value for anyone who enjoys slow burn role playing and can accept a few rough edges.
Technical Notes
On both PS5 and PS5 Pro, Kingdom Come: Deliverance II offers two basic ways to play. One mode aims for higher visual fidelity at 30 frames per second, which suits players who prioritise image quality, while the other targets 60 frames per second with a slightly softer image. On PS5 Pro the performance option is the clear recommendation, giving you a smoother, more responsive feel in combat and exploration without a noticeable loss of detail on a typical 4K television.
Performance is generally solid rather than flawless. Busy town centres, dense forests and a few more scripted sequences can still cause dips, but they are rarely severe enough to spoil the experience. The game is also sizeable on the SSD, sitting around the high 80 gigabyte mark and occasionally demanding chunky patches, although those updates have brought real improvements to stability, AI behaviour and quality of life.
Accessibility settings are basic, mainly covering subtitles, contrast and HUD visibility, and text size may be an issue if you sit far from your screen. It is worth knowing that this is still a slightly creaky game in technical terms, but on PS5 Pro it feels far more stable and comfortable than the original ever did on last generation hardware.
Final Word
On PS5 Pro, Kingdom Come: Deliverance II finally feels like the game Warhorse always wanted to make. The upgraded console’s smoother frame rate, faster loading and sharper image make its long journeys, busy villages and detailed interiors far more pleasant to inhabit, while the DualSense adds just enough feedback to make archery, sword work and horse riding more tactile.
It is not a game for players chasing instant gratification. Systems are layered, tutorials can be terse, and there is still an element of jank to animations and AI. Yet if you have the patience, a taste for historically grounded role playing and a PS5 Pro under your telly, Henry’s second outing is one of the most absorbing, personality rich open worlds available on the platform.
FAQ
Q. Is Kingdom Come: Deliverance 2 better on PS5 Pro than base PS5?
A. Yes. Both consoles offer a quality mode and a performance mode, but PS5 Pro holds 60 frames per second more confidently and looks a little cleaner on a 4K television. Base PS5 still runs the game well, so you are not missing the experience entirely, but if you own a Pro model this is a title that benefits from the extra headroom, especially during combat and in busy towns.
Q. How hard is Kingdom Come: Deliverance 2 on PS5 Pro?
A. The game is deliberately challenging. Henry starts as a fairly useless fighter, and you need to learn timing, positioning and stamina management rather than button mashing your way through. Difficulty is shaped more by gear, perks and player knowledge than by a simple slider. There is also a Hardcore mode for those who want an even harsher experience, removing conveniences such as clear map markers and generous saving.
Q. How long does it take to beat Kingdom Come: Deliverance 2?
A. If you stick to the main questline you can expect roughly 50 to 60 hours. Playing in a more natural way, mixing story content with side quests, exploration and a bit of wandering troublemaking, tends to push that closer to 90 or even 100 hours. Completionists who want to see every major side story, experiment with different builds and tackle DLC can easily spend well over 100 hours in Henry’s boots.
Q. Do you need to play the first game before Kingdom Come: Deliverance 2?
A. KCD2 continues Henry’s story directly and brings back several key characters, so returning players will definitely get more emotional payoff. However, the sequel does include recap material and early quests that gently reintroduce major relationships and conflicts. You will miss some references if you start here, but you can still follow and enjoy the main plot, especially if you make use of the in game codex.
Q. Does Kingdom Come: Deliverance 2 have co op or multiplayer on PS5?
A. No. Kingdom Come: Deliverance II is a purely single player experience on all platforms, with no co op, competitive multiplayer or cross play. The design leans heavily on personal choices, time sensitive quests and a fragile simulation of the world around Henry, all of which would be extremely difficult to maintain with multiple players. Post launch support has focused on patches and single player expansions rather than online modes.
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